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Courses/Games, 3D and simulations with AI/Setup Blender, Godot, and Fable 5

Setup Blender, Godot, and Fable 5

The goal of setup isn't to install lots of tools: it's to create a short pipeline from idea to scene, scene to asset, and asset to a testable prototype.

  • Prepare a clean project structure.
  • Connect Fable 5 work with Blender and Godot without losing traceability.
  • Create a simple first asset and export it as GLB.
TerminalCode
mi-prototipo-3d/
  docs/
    design.md
    prompts.md
    decisiones.md
  blender/
    source/
    exports/
  godot/
    project.godot
    scenes/
    scripts/
    assets/
      models/
      textures/
  qa/
    checklist.md
    capturas/

Install the essentials

  • Blender for modeling, cleanup, materials, and export.
  • Godot 4 for the playable prototype.
  • Git to save versions before major changes.
  • Fable 5 or Claude for design, scripts, review, and prompts.
TerminalCode
Primer prompt de setup:

Actúa como director técnico de un prototipo 3D educativo.
Voy a usar Blender y Godot 4.
Revisa esta estructura de carpetas y dime:
- qué falta
- qué nombres cambiarías
- qué archivos no debo versionar
- qué checklist usar antes de importar un GLB en Godot

Estructura:
[pega aquí el árbol de carpetas]

First test asset

In Blender, create a cube, a door, and a collectible sphere. Don't aim for beauty yet: focus on correct scale, a clean origin, a clear name, and stable export.

TerminalCode
Checklist de exportación GLB:
- escala aplicada
- origen donde tenga sentido
- nombre sin espacios raros
- materiales simples
- textura enlazada o empaquetada
- malla sin geometría accidental
- exportado a blender/exports/
- importado en Godot sin warnings críticos

Official sources

  • Godot documentation
  • Blender Python API: mesh operators
  • Blender manual: glTF 2.0