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Courses/Games, 3D and simulations with AI/Setup Blender, Godot, and Fable 5

Setup Blender, Godot, and Fable 5

The goal of setup isn't to install lots of tools: it's to create a short pipeline from idea to scene, scene to asset, and asset to a testable prototype.

  • Prepare a clean project structure.
  • Connect Fable 5 work with Blender and Godot without losing traceability.
  • Create a simple first asset and export it as GLB.
Terminal
mi-prototipo-3d/
  docs/
    design.md
    prompts.md
    decisiones.md
  blender/
    source/
    exports/
  godot/
    project.godot
    scenes/
    scripts/
    assets/
      models/
      textures/
  qa/
    checklist.md
    capturas/

Install the essentials

  • Blender for modeling, cleanup, materials, and export.
  • Godot 4 for the playable prototype.
  • Git to save versions before major changes.
  • Fable 5 or Claude for design, scripts, review, and prompts.
Terminal
First setup prompt:

Act as technical director for an educational 3D prototype.
I will use Blender and Godot 4.
Review this folder structure and tell me:
- what is missing
- what names you would change
- what files I should not version
- what checklist to use before importing a GLB in Godot

Structure:
[paste the folder tree here]

First test asset

In Blender, create a cube, a door, and a collectible sphere. Don't aim for beauty yet: focus on correct scale, a clean origin, a clear name, and stable export.

Terminal
GLB export checklist:
- scale applied
- origin where it makes sense
- name without odd spaces
- simple materials
- linked or packed texture
- mesh without accidental geometry
- exported to blender/exports/
- imported in Godot without critical warnings

Official sources

  • Godot documentation
  • Blender Python API: mesh operators
  • Blender manual: glTF 2.0
Complete Aulafy mapSee how this lesson fits without leaving your path.

Complete Aulafy map

How all courses connect

This is not a checklist. Start with the foundation, choose an outcome, and go deeper only when your project needs more control.

  1. 1Understand
  2. 2Apply or build
  3. 3Operate with confidence
01

Choose an application

Turn the foundation into a visible outcome: a website, a business improvement, media, or an interactive experience.

Continue into the technical branch when you need to maintain code, data, or infrastructure.

02

Build with code

Prepare your environment, work with coding agents, and run models while keeping control of your projects.

This branch prepares you to design and operate reliable AI systems.

03

Take systems to production

Combine retrieval, agents, evaluation, security, deployment, and model adaptation when the problem requires it.

You do not need every course: choose the component your system needs and return as it grows.

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