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3D Assets with AI: Clean Up and Export

AI can create or describe assets very quickly. The quality leap comes from turning that output into lightweight, named, licensed pieces that are easy to import.

  • Design asset prompts with scale, function, and constraints.
  • Clean up meshes and materials before exporting.
  • Prepare reusable assets for Godot, Unity, or web 3D.
TerminalCode
Prompt de asset:

Crea la especificación de un asset 3D para un juego educativo.
Asset: puerta de laboratorio modular.
Estilo: low-poly limpio, ciencia ficción sobria.
Uso: se abre al recoger 3 objetos.
Restricciones:
- escala humana
- una sola malla principal
- materiales PBR simples
- sin texto legible
- exportable a GLB
- debe funcionar en Godot y Unity

Devuélveme:
1. descripción visual
2. dimensiones aproximadas
3. partes de la malla
4. materiales
5. checklist de limpieza en Blender

Recommended Pipeline

  • Specify function, scale, style, camera, and constraints.
  • Generate or model a simple first version.
  • Clean up in Blender: names, origin, scale, normals, geometry, and materials.
  • Export GLB/glTF for Godot, Unity, or Three.js.
  • Verify in the engine: size, collision, lighting, performance, and warnings.
TerminalCode
Checklist de asset antes de commit:
- nombre: lab_door_01.glb
- licencia apuntada en docs/decisiones.md
- menos de 5 MB para prototipo web
- pivote correcto
- escala comprobada junto a un personaje
- colisión simple creada en motor
- textura máxima 1024 o 2048 si está justificado
- probado en una escena vacía

Official Resources

  • Blender glTF 2.0 import/export
  • Three.js GLTFLoader
  • Unity: importing objects from Blender