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Courses/Claude Code + Local AI/Windows/WSL2 vs Mac M4 for Local AI

Windows/WSL2 vs Mac M4 for Local AI

The decision isn't "Mac or PC" in the abstract. It's about what work you want to do: comfortable local coding, Windows enterprise tools, Docker with GPU, large models, long context, or zero maintenance.

  • Choose your setup based on real work, not isolated benchmarks.
  • Understand why Windows/WSL2 fails more often with GPU and Docker.
  • See where Mac Apple Silicon shines and where it falls short.

Quick decision

  • Mac M-series: simplicity, battery life, quiet operation, MLX, easy Ollama, good dev environment.
  • Windows + NVIDIA + WSL2: more compatibility with enterprise tools and powerful GPUs, but more failure points.
  • Linux bare metal: best for servers, vLLM, Docker GPU, and serious homelab.
TerminalCode
# Windows: primer diagnóstico
wsl --status
wsl --list --verbose
nvidia-smi
docker run --rm --gpus all nvidia/cuda:12.5.0-base-ubuntu22.04 nvidia-smi

# Mac: primer diagnóstico
sw_vers
ollama --version
ollama ps

Common errors by platform

  • Windows/WSL2: GPU not detected, Docker without GPU access, duplicate drivers inside WSL, CUDA permissions, odd ports.
  • Mac: long context that spikes memory, slow prefill on huge prompts, unified memory limits, and less support for CUDA stacks.
  • Linux: drivers, CUDA toolkit, container versions, and updates that break builds if you don't pin versions.

Official sources

  • NVIDIA CUDA on WSL User Guide
  • Microsoft: Enable NVIDIA CUDA on WSL 2
  • MLX documentation